Where Young Minds Learn to Think Like Champions
- Beginner
- Intermediate
- Advanced
The Progress That Defines KD64
+1000
Young Minds Trained
Students who started with curiosity and grew into confident thinkers at KD64.
+250
Tournament Achievements
Wins earned through dedication, smart preparation and our structured training system.
+5
Years of Coaching Excellence
Professional guidance built on experience, strategy and a passion for teaching chess.
4.9/5
Parent Satisfaction Score
Consistent appreciation from families who trust KD64 with their child’s learning journey.
Why Choose KD64 Chess Academy
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Expert Coaching
Learn from skilled, FIDE-rated coaches.
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Small Batch Learning
Small groups for personal attention and faster progress.
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Interactive Learning
Fun sessions with puzzles, challenges and live analysis.
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Structured Curriculum
Clear step-by-step learning from beginner to advanced.
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One-on-One Sessions
Personal coaching tailored to each student’s pace..
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Monthly Tournaments
Regular practice events to build confidence and skills.
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Expert Coaching
Learn from skilled, FIDE-rated coaches.
-
Small Batch Learning
Small groups for personal attention and faster progress.
-
Interactive Learning
Fun sessions with puzzles, challenges and live analysis.
-
Structured Curriculum
Clear step-by-step learning from beginner to advanced.
-
One-on-One Sessions
Personal coaching tailored to each student’s pace..
-
Monthly Tournaments
Regular practice events to build confidence and skills.
Beginner Level
Absolute beginners (age 5+)
- 32 Sessions
Introduction to game (about board and pieces)
Session 2
About pieces and practice (star activity)
Session 3
Capture with Queen and Rook
Session 4
Capture with Knight and Bishop
Session 5
Capture with Pawn and King
Session 6
Opening principle + Mate in 1 with Queen
Session 7
Special moves – castle, pawn promotion
Session 8
Mate in 1 with Rook + Queen and Rook Mate
Session 9
Mate in 1 with Bishop + Knight
Session 10
Mate in 1 with Pawn + Double Rook Mate
Session 11
Mate in 1 mixed
Session 12
Simple mate in 2
Session 13
Explanation Pin + Exercises
Session 14
Explanation Skewer + Exercises
Session 15
Exercises Pin and Skewers
Session 16
Explanation Discoveries + Exercises
Session 17
Explanation Forks and Double Attack + Exercises
Session 18
Exercises Forks, Double Attack and Discoveries
Session 19
Explanation Removing the Guard + Exercises
Session 20
Explanation Trap + Exercises
Session 21
Exercises Removing the Guard + Trap
Session 22
Explanation Intermezzo / Zwischenzug + Exercises
Session 23
Exercises – Mixed tactics
Session 24
Exercises – Mixed tactics
Session 25
Run Queen + Rook
Session 26
Run Knight + Bishop
Session 27
Run Pawn
Session 28
Run Mix
Session 29
King + Queen and King + Rook Checkmate
Session 30
Save Check: Learn ABC of saving check
Session 31
Protect Each Other (help each other)
Session 32
Checkmate practice session (Q+R, R+R, K+Q, K+Q)
Advance Level
Absolute beginners (age 5+)
- 32 Sessions
Quiet move to mate – explanation (mating net, forcing moves) + exercises
Session 2
Advanced exercises – quiet move to mate
Session 3
Quiet move to win material – explanation + trapping pieces
Session 4
Quiet move to win material – advanced exercises
Session 5
Endgames – Advanced Pawn Endgames and Opposition
Session 6
Endgames – Rule of Square, Outside Passed Pawns
Session 7
Endgames – Wrong Coloured Bishop, Knight and Pawn vs King
Session 8
Endgames – Opposite Colour Bishops
Session 9
Game Analysis
Session 10
Lucena Position – Rook Endgame
Session 11
Philidor Position – Rook Endgame
Session 12
Philidor Position – Passive Rook
Session 13
Trapping opponent king away from action
Session 14
Queen vs Pawn on 7th Rank
Session 15
Test / Answer Check
Session 16
Zugzwang – Introduction + Exercises
Session 17
Passed Pawns – My Systems (Few Exercises)
Session 18
Advanced Tactics – Explanation Deflection + Exercises
Session 19
Advanced Tactics – Decoying Deflection + Exercises
Session 20
Exercises – Deflection + Decoying
Session 21
Save Losing / Bad Position – Drawing Tactics
Session 22
Game Analysis
Session 23
Mate in 3 + How to Calculate in Forcing Way
Session 24
Kingdom of Chess – Grand Test
Session 25
Kingdom of Chess – Grand Test
Session 26
Game Analysis – Game 1 Logical Chess (Development + Kingside Attack)
Session 27
Game Analysis – Game 2 Logical Chess (Development + Kingside Attack)
Session 28
Game Analysis
Session 29
The 7th and 8th Rank (Explanation)
Session 30
The 7th and 8th Rank (Examples)
Session 31
Game Analysis – Game 17 Logical Chess (Queen Pawn Opening)
Session 32
Game Analysis – Game 18 Logical Chess (Queen Pawn Opening)
Intermediate Level
Absolute beginners (age 5+)
- 32 Sessions
Tricky Checkmate – Pin and Discoveries
Session 2
Explanation – Avoid Checkmate + Exercises
Session 3
Exercises – Avoid Checkmate
Session 4
Game Analysis – Advanced Opening Principle
Session 5
Explanation – Counterattack + Exercises
Session 6
Exercises – Counterattack
Session 7
Explanation – Stalemate + Exercises
Session 8
Explanation – Perpetual Check + Exercises
Session 9
Exercises – Stalemate and Perpetual
Session 10
Kids Game Analysis
Session 11
Explanation – Stop Promotion + Exercises
Session 12
Explanation – Avoid Getting Trapped + Exercises
Session 13
Exercises – Stop Promotion + Avoid Getting Trapped
Session 14
Various Saving Moves
Session 15
Introduction to Sacrifices + Explanation Queen Sac to Mate + Exercises
Session 16
Sacrifices to Mate – Rook Sac + Exercises
Session 17
Sacrifices to Mate – Bishop Sac + Exercises
Session 18
Kids Game Analysis
Session 19
Sacrifices to Mate – Knight Sac + Exercises
Session 20
Sacrifices to Mate – Pawns Sac + Exercises
Session 21
Understanding the King – Opposition + King and Pawn Endgame – Rook and Non-Rook Pawn
Session 22
Fox in Chicken Coop + Deep Freeze
Session 23
Bishop and Knight vs Lone Rook Pawn / Non-Rook Pawn
Session 24
Rook vs Lone Pawn – Cutting off the Opponent King
Session 25
Test – Endgame Part 3
Session 26
Sacrifices – Win a Queen + Exercises
Session 27
Sacrifices – Win a Rook + Exercises
Session 28
Kids Game Analysis
Session 29
Sacrifices – Win a Bishop + Exercises
Session 30
Sacrifices – Win a Knight + Exercises
Session 31
Sacrifices – Win a Pawn + Exercises
Session 32
Sacrifices Mix + Exercises
Our Chess Courses
Our Success Stories
Pathik Gupta,
FIDE Rating: 1510
– Beginner Batch
Pathik Gupta,
FIDE Rating: 1510
– Beginner Batch
Pathik Gupta,
FIDE Rating: 1510
– Beginner Batch
Pathik Gupta,
FIDE Rating: 1510
– Beginner Batch
Make your child a part of Our Champ squad
Send Us a Message
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Foundation Level
Absolute beginners (age 5+)
- 24 Sessions
- 12,000/-
- Understand all piece movements, castling, en passant and basic rules.
- Execute basic mate patterns (king+rook, king+queen).
- Solve 2-move tactics (forks, pins, skewers).
- Play short games (15–20 moves) with guidance. Module Breakdown:
- 1. Module 1 (6): Board, notation, piece values & movement
- 2. Module 2 (6): Pawn rules, castling, check/checkmate/stalemate
- 3. Module 3 (6): Basic tactical motifs: forks, pins, skewers, discoveries
- 4. Module 4 (6): Simple endgames, mini-games, assessment & review
Beginner Level
Students with basic knowledge ready to deepen skills Learning outcomes
- 30 Sessions
- 14,000/-
- Recognize and exploit pawn structures (isolated, doubled, passed).
- Plan middlegame strategies and understand when to exchange pieces.
- Handle basic endgames (rook+pawn, minor piece endings).
- Solve 3–4 move tactical combinations and play 25+ move games. Module Breakdown:
- 1. Module 1 (6): Pawn structures; open/semi-open files
- 2. Module 2 (6): Tactical themes: decoy, deflection, overload
- 3. Module 3 (6): Calculation methods & candidate moves
- 4. Module 4 (6): Opening systems & traps
- 5. Module 5 (6): Endgame basics, game review & assessment
Intermediate Level
Comfortable players wanting strategic depth Learning outcomes
- 30 Sessions
- 14,000/-
- Analyze complex pawn structures & imbalances.
- Use prophylaxis, move-ordering, and positional sacrifices.
- Build an opening repertoire and prepare for longer time control games.
- Conduct self-analysis and use engines responsibly.
- 1. Module 1 (6): Advanced pawn play & weak square concepts
- 2. Module 2 (6): Advanced tactics: quiet moves, zwischenzug, interference
- 3. Module 3 (6): Opening repertoire, transpositions & novelty ideas
- 4. Module 4 (6): Advanced endgames & technical play
- 5. Module 5 (6): Game analysis, tournament prep, psychological skills
- FAQ